

The economic sim part is you being in your shop, selling the loot you grabbed.

Although your goal of the dungeon crawling part is to reach to boss of the dungeon, there is a twist: For some gold, you can use your "amulet" which will teleport you back to town and end the run, so you can secure the loot you already have. You can dodge-roll and take potions (if you have any) to avoid damage and restore health. You can carry two weapons that you can switch on the fly, with every weapon having a primary and secondary attack. The dungeon crawling part is as you'd expect it. you sell the goods you looted the night before! The game perfectly blends rogue-lite elements (although perma-death is replaced by losing almost all items you found and a bunch of gold) with elements of a decent economic sim. The idea behind this game is as simple as it is incredibly fun: At night, you crawl dungeons in a rogue-lite fashion, and at day. Moonlighter definitely is one of those games. The idea behind It has become increasingly rare to find an Indie game that has a fresh idea.

It has become increasingly rare to find an Indie game that has a fresh idea.
